Overview

Media and event Technology

Media and event technicians prepare an appropriate stage in images and sound for artists, creative people, politicians or athletes - live, recorded, online and offline.

The field of study at a glance

The study of media and multimedia technology mainly teaches the technical aspects of electronic media - from design to production. This includes all technologies that combine acoustic and optical signals: film, video, presentations, streaming, podcasts and the associated transmission technology, for example via the Internet. The interdisciplinary course combines engineering subjects, information technology and design elements.

In contrast to classic engineering professions, media engineers need a particularly diverse orientation: technology and art, production and communication, computer science and electronics, but also natural and social sciences.

When studying event technology, you learn the basics of technically planning and implementing events such as trade fairs, conferences, sporting events or concerts. This includes setting up and dismantling equipment, designing and decorating stages, cabling complex and networked systems - including for different transmission technologies, such as streaming on the Internet, as well as mastering technologies for implementing pyrotechnics, holograms, lasers and virtual reality - or other 3D effects. This also includes developing your own mechanical or digital solutions.

Course offered

Mainly technical colleges, but also a few universities and art colleges, offer bachelor's and master's degree programs in this area. The course names include, for example, “Sound and Music Production”, “Audio and Acoustical Engineering” or “Sound and Image” as well as “Event Technology and Management”.

Contents of the course

The bachelor's program in media and multimedia technology offers modules on the scientific and technical basics: mathematics, physics, electrical engineering, communications engineering, measurement technology, computer science, audio/video technology and production technology. Depending on the course of study, design subjects such as scenography, sound design, graphic design or lighting design are also included. Media studies, media design, media law, communication research, economics and project management are also possible subjects.

Further modules - often in connection with application-oriented project work - allow, if necessary, a focus on the areas of acoustics, digitalization, media information technology, film/television, radio, printing, interactive media as part of a master's degree. A focus on animation/games engineering is also possible.

The Event Technology course includes modules on the scientific and technical fundamentals of mathematics, physics, electrical engineering, technical mechanics, manufacturing processes, drive technology and business administration.

Other modules include hydraulics, pneumatics, building law, operational and occupational safety, construction, lighting and lighting technology, sound technology and projection technology. Event management as well as costs and performance accounting. In-depth elective content also takes into account current developments such as 3D visualization or network and communication technology for the digitization of content.

Practical phases are possible during your studies.

Admission criteria & application for study

At universities of applied sciences, a preliminary internship lasting several weeks in the media sector is often mandatory. At art colleges there is an aptitude test in advance.

Career opportunities after graduation

Graduates from the field of media and multimedia technology can work in studios of production companies as well as radio or television stations - or they can become project managers, technicians, designers or producers in an online or multimedia agency or at advertising agencies , publishers and other companies in the media industry.

Graduates in the field of event technology are in demand at event agencies, trade fair and congress organizers, in cultural institutions of local authorities and at public event organizers.